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Bee Amazed!

Bee Amazed! published on

Bee Amazed, a mobile game I’ve been working on for a number of years with my friend Jaynee Howe, just went live on the Apple App Store. Bee Amazed is real-world, science-based content that teaches the youngest children about the importance of bees and the different roles they have in the honey hive, using mazes and other fun activities. Last spring we were invited to spend six weekends demoing our beta version at the California Academy of Sciences in San Francisco. We got tons of great feedback from kids, parents and scientists, and it’s all built into this final version of the game. Go download it now:

https://itunes.apple.com/us/app/beeamazed-full/id1025619742…

How to Write Adventure Modules That Don’t Suck

How to Write Adventure Modules That Don’t Suck published on

The Kickstarter for “How to Write Adventure Modules That Don’t Suck” has so far made over ten times it’s initial funding goal! If you want to get a copy there’s still 8 days to go. Highly recommended for all tabletop RPG nerds!!!

 

https://www.kickstarter.com/projects/1409961192/how-to-write-adventure-modules-that-dont-suck?ref=nav_search

 

 

 

 

 

How to Write Adventure Modules that Don’t Suck

How to Write Adventure Modules that Don’t Suck published on

I recently drew over two dozen cartoons for this lovely little book called “How to Write Adventure Modules that Don’t Suck”, being published by Goodman Games. The book has a whole bunch of advice from some of the greatest RPG writers in the world. It really is a must-have for anyone even thinking about running a game. The advice it contains applies to all kinds of creative endeavors, and life in general. It just launched on Kickstarter and already made its funding goal, so go order your copy now!

You can see some of my cartoons on the Kickstarter landing page, here are a few more:

To see the rest you’ll have to get the book:

http://kck.st/2jUXTgq 😉

 

 

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