Grave Business

Rated 4.00 out of 5 based on 1 customer rating
(1 customer review)

$45.00

Minion Games, 2011

IIllustration of box cover art, boards and playing tokens.

You are a Necromancer. In fact, you are a particularly dangerous one, as you are a Necromancer with a business plan. Your zombies will dig up and loot valuables from graves, and while they're there, they can also grab fresh body parts so you can make MORE zombies to dig up MORE graves. Sounds good, right? Unfortunately, it's so good that other Necromancers are now competing with you for the choice cemeteries!

Players start with zombies of varying values. They take turns placing zombies in specific location to “dig” up graves, steal from opposing laboratories and vaults, and to attack other player's zombies to try and prevent them from digging or stealing (and possibly dismember the opposing zombie beyond further use).

Once all the zombies have been placed, zombies still in position will steal body parts or treasure from opponents, and those set to dig will dig the row, column, or specific space of the graveyard they are assigned to. If you are competing for spaces in the graveyard (which is the norm), players compare the combined brainpower of their digging zombies, and the higher value gets to the contents of the grave first.

Then you may use your new-found corpse pieces and equipment to assemble new zombies to do your bidding!

The goal is to have the highest total in treasure and unused body parts at the end of the game.

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Description

You are a Necromancer. In fact, you are a particularly dangerous one, as you are a Necromancer with a business plan. Your zombies will dig up and loot valuables from graves, and while they’re there, they can also grab fresh body parts so you can make MORE zombies to dig up MORE graves. Sounds good, right? Unfortunately, it’s so good that other Necromancers are now competing with you for the choice cemeteries!

Players start with zombies of varying values. They take turns placing zombies in specific location to “dig” up graves, steal from opposing laboratories and vaults, and to attack other player’s zombies to try and prevent them from digging or stealing (and possibly dismember the opposing zombie beyond further use).

Once all the zombies have been placed, zombies still in position will steal body parts or treasure from opponents, and those set to dig will dig the row, column, or specific space of the graveyard they are assigned to. If you are competing for spaces in the graveyard (which is the norm), players compare the combined brainpower of their digging zombies, and the higher value gets to the contents of the grave first.

Then you may use your new-found corpse pieces and equipment to assemble new zombies to do your bidding!

The goal is to have the highest total in treasure and unused body parts at the end of the game.

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Additional information

Weight 2.6 lbs
Dimensions 11.8 x 9.5 x 3.1 in

1 review for Grave Business

  1. Rated 4 out of 5

    Joseph M. Reninger

    This is an excerpt from my full review on http://zombieparentsguide.blogspot.com

    The game is fun but it requires a bit of thinking, remembering, and crafty strategy. Since the graveyard’s contents are visible to everyone, the player must decide which rows to focus on. Two players might fight over a row full of valuable objects and leave another player free to claim more objects in other rows. It helps to remember which zombie you put down first (as well as which ones others put down first) and their value. It’s not too hard to remember with three zombies, but as the players build more zombies it get more difficult to track. Attacking zombies also requires some strategy. The attacking player may open a spot on the board but may not get the chance to take the spot as other players take their turns first. It still could be helpful if a brainy zombie is taken out of the equation.

    In the five or six times we’ve played the game, we’ve never put a zombie on the Start Player board. The advantage seems pretty minimal, though perhaps we haven’t played enough to see its tactical importance. In one game I thought I could use it on the last round to make sure I had a chance to attack any zombies trying to steal a piece of the Master from my vault when I had all three pieces. The thought occurred to me after the game, alas. The game I didn’t win!

    The zombie theme fits well with the mechanics of the game. I had fun getting into the role of the mad scientist and trash talking or making commentary in character. The game is a little complicated but not too hard to teach. The instructions recommend playing without attacking or the Start Player action to make the first game easier. Going through the graveyard and assessing how much brain influence each player has space by space is a little bit tedious. Also, it is possible for players to get caught in “analysis paralysis” as they try to figure out the best move.

    Overall, this is a fun game. We love that it allows two players and plays in under an hour (most of the time).

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