Legitimacy Boardgame Box Cover Art

Legitimacy™ – The Game of Royal Bastards

The kingdom of Legitimant is in turmoil. The old king has died, leaving no legitimate heir… He has, however, left several illegitimate ones.

Since you were an infant, your mother has told you of the royal blood that runs in your veins. Now the time has come for you and your trusty animal sidekick to set out on an epic quest to fulfil your destiny and claim the throne that is your birthright.

Whether you choose to follow a path of righteousness or use every dirty trick in the book, you’ll need nerve, cunning and just a little luck as you assemble an assortment of strange creatures and magical objects to out-manouver and overpower your rivals and prove that you are, indeed, the one true heir of Legitimacy!

Legitimacy: The Game of Royal Bastards
by Chuck Whelon
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I created Legitimacy™ to play with my son when he was aged about 7 or 8. The game is designed so that adults have no competitive advantage over kids… which makes it a great game for kids to play with adults, and kids love to play it in a group.

Anyone looking for a nice, balanced EuroGame should look elsewhere. Legitimacy is deliberately random, swingy and unbalanced. It is a desperate no-holds barred battle against unfair odds, and only the ruthless will be able to hack it

The game works great as a 2-player game, and can be played with up to 6. Game length can vary. I usually estimate around 10-15 minutes per player involved.


Legitimacy™ Characters

Here are the six characters you can play in Legitimacy™

Each has a “Good” and “Evil” side, determined by your actions in the game. This affects how other creatures perceive you, but has no bearing on your ultimate fitness to rule. That’s what the Crown Jewels are for. You just need to the first one home with Three Crown Jewels to win. Pretty simple really.

Legitimacy™ Pets

Each Character starts with a pet. Players can balance, randomize, or handicap their starting positions through choice of pet.

The Crown Jewels

You only need to find three of them to win. Some of them have awesome powers. Others are just dead weight that count against your hand limit of seven cards, That includes your character and pet.

The Kingdom

The Kingdom consists of six hexagonal land tiles, each associated with a player, and a corresponding deck of cards. Players can customize setup according to their preferences. For a fast two-player game just use the castle and 2 home tiles, for a more involved games, just add more tiles and card decks.

Legitimacy™ Quests

Players roll a six-sided dice to move about the board. They Collect Cards representing creatures, spells and objects to aid them. Among these cards they will also finds Quests. By traveling to the location on the Quest Card, players complete the quest, turn good (causing any evil cohorts to leave in disgust), and receive a Crown Jewel… which may promptly be stolen off them by another player.

Legitmacy™ Cards

Legitimacy™ contains a limited number of cards representing Creatures, Objects, Spells, Pets, Crown Jewels and Quests. Card counting is a big part of the game. Players will own, use, discard, hide, steal, and be robbed of their cards constantly. Kids are great at figuring this out and how to use the cards. Adults are constantly frustrated by it. LOL. That is how Legitimacy works. The sneakiest opportunist will win. it is possible to strategize in Legitimacy, but things turn on a dime, and it all really is very unfair. I kind of designed it to always end in a fight. Those are the games I had the best fun playing as a kid.

My friend who works at Google, his kids were not allowed any screen time. They all loved this game and played Legitimacy constantly. They could beat me every time! Buy Legitimacy for your kids!

Here some pics of Legitimacy™ in action:

A great video review of Legitimacy™ from “Board to Death”, that gives a good overview of the game, and explains how to play:

http://www.boardtodeath.tv/review/2284

About the author

I am an internationally published author and cartoonist. I am the creator, artist and writer of "Pewfell", a semi-autobiographical, epic fantasy sit-com that began it’s life on the interweb back in the early 2000’s.

I have created a large number of children's puzzle and activity books for various publishers, I also designed and illustrated the comic boardgame "Legitimacy" published by Minion Games, and have illustrated a number of other boardgames for Minion.

I am also known as the cartoonist for Goodman Game's 'Dungeon Crawl Classics' Role Playing Game. I am also the author of a puzzle book for kids called 'Wizard Pickles'--if you would like to publish it, let me know!

In my previous life, Chuck worked as an art director in the advertising world but I promises that I won’t do it again.

I was born and raised near the Basingstoke roundabout, but now live in San Francisco, CA.